STAR AGENT

Growing a world from a number
STARAGENTEXPERIMENT 001
LIVE SIMULATION
THE FIRST FRONTIER

A world.
Within reach.

From the silence of orbit to the grass beneath your feet. No loading screens. Just a little curiosity.

AEONTerrestrial · Seed 7,291
01
RADIUS1,592.75 km
TO OUR STAR25,000,000 km

Click to fly · Or connect a controller and press a button

ORBITAL FLIGHTSA–01
km
0m/s
EXOSPHERE— FPS
FREE FLIGHT
W A S D MOVEH MENUM MAPSPACE / C UP / DOWNSHIFT BOOSTL LAND / LAUNCHF SEAT / HATCH / CARGO
W TO WALK · OR MOVE THE LEFT STICK
QUICK TRANSITAEON
FLIGHT MANUAL · SA–01
Quick transit

Optional shortcuts. Select a location to teleport, or Shift + click to set a course for normal flight.

Your next giant leap.

Click the view to capture your mouse. Look around, pick a direction, and go. Atmospheric flight cruises at 250 m/s, with a modest 400 m/s boost. Speed rises smoothly to 3 km/s in space, or 9 km/s boosted. Ground and station approaches reduce these limits. Near the star, stellar cruise allows longer approaches; Space + Shift thrusts away from the star. Shield temperature rises with radiation and damages the hull if cooling cannot keep up. The drive stops 500,000 km above the photosphere. Manual flight may enter the danger zone; below 20,000 km the ship is destroyed immediately. Press V for inertial flight: momentum and rotation persist until countered or braked with X.

MSystem map · select a planet, moon or our starJEngage / abort selected travel routeW / SForward / reverseA / DStrafe left / rightMouse / ↑ ↓ ← →Look / steerSpace / CAscend / descend · jump on footShiftBoost · sprint on footMouse wheelAdjust flight speedQ / ERoll shipXBrake translation and rotation · abort driveVToggle flight assist / inertial flightLAutoland / launch while seatedFStand / sit at chair · hatch · cargo storageOReturn to orbitTab / H / EscHide HUD / help / release mouse

Controller

Connect a controller and press a button.

Standard Xbox and PlayStation layouts are supported when recognized by your browser. Release sticks and buttons after connecting or returning to the game. Mouse capture is optional.

Left stickMove / strafe · analog speedRight stickLook / steerRT / LT · R2 / L2Ascend / descendLB / RB · L1 / R1Roll left / rightA / ✕Jump on footB / ○ (hold)Brake translation and rotationX / □Interact with seat / hatch / cargoY / △Land / dock / launchL3 (hold)Boost / sprintR3Toggle flight assistD-pad ↑ / ↓Adjust assisted flight speedView / ShareHide / show HUDMenu / OptionsOpen / close controls

In controls, use the right stick or D-pad ↑ / ↓ to scroll. Destinations, seed entry and sound use the mouse or keyboard.

After landing, press F to stand. Walk aft to the rear hatch and press F to open it and lower the ramp. The orange cargo container on the starboard cabin wall opens with F; take or stow supplies in your backpack. Four cockpit MFDs show live flight, navigation, systems and cargo data. Walk outside, explore, then return up the ramp and approach the pilot chair. F seats you; L launches.

M opens the system map. Select a world and engage the drive; J also engages a selected route. The drive aligns, spools for 3 seconds and brakes above the destination. X aborts with controlled braking. Maximum speed is 0.9c; short routes reach a lower peak. Leave Aeon’s 100 km, Selene’s 20 km or Pyre’s 40 km exclusion zone and ensure a clear route first. Opening the map pauses flight. Aeon, Selene and Pyre have continuous surfaces to explore. Quick transit is an optional teleport; manual flight crosses the atmosphere without scene changes. Desktop keyboard and mouse recommended.

At Aeon Orbital, fly through the open hangar doors and brake over the central pad. L docks. Walk down your ship’s ramp to explore the deck, then return to the chair. L lifts off gently; S reverses out through the doors.

Shift + click a destination to set a flight course. Follow the bearing with your normal flight controls; climb when your destination is beyond the horizon. A plain click uses optional quick transit.

Pyre is the hot inner planet, 10 M km from the star and tidally locked: one face bakes at 400 °C, the other glows with lava fields. Arrive 1,800 km above the twilight line: sunlight left and glowing night side right on the Aeon approach. Select Pyre on the system map and engage the drive, or use quick transit. The thin CO₂ air allows landing (L) and walking (F). Miasma orbits beyond the dark limb: a landable moon with sulphur clouds and toxic air. Your sealed suit supports surface exploration; its mineral basins and uplands share one surface from orbit to ground.

Selene is Aeon’s airless, cratered moon. Click Selene for a descent approach, or Shift + click to set a continuous-flight course. L lands, F leaves the chair. Walk aft, open the hatch with F, and walk down the ramp. Space jumps in lunar gravity. Return to the chair, F sits, and L launches. O returns to Aeon orbit.

Opening a seed starts a new flight. Share the resulting URL: the same seed and generator version produce the same planet for everyone.